Ocean Procedural Texture

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I think that it was February, that I saw a post in blender developers mailing list that Promotion Studios wants a blender developer who can implement an ocean simulator in blender. After some negotiations I started developing it and after three months most development parts of ocean procedural texture was completed, and they used it in ...

Sun, Sky and Atmosphere

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After 2D Filters, it's time to work on blender itself, so I decided to integrate "A Practical Analytic Model for Daylight" article written by A. J. Preetham, et. al. into blender render engine. After almost two month of work, the first version was completed, and of course it had many bugs, but with the help of ...

Game Engine 2D Filters

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A year ago, I started blender development by doing simple patches like adding motion blur actuator to game engine, and then I developed "2D Filters" in game engine. I want to thank those people who help me in this way. You can find more documentation about it here

Blender Development

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This site logs most of blender developments which is done in IRAN, if you're a blender developer and do a new feature or fix a bug in blender send your activities to zaghaghi at blender dot ir.