Blender 2.5 - Nodal Logic

3 Comments
Disagreement of many game engine users about my new approach to game logic, lets me decide to implement the approach presented by Campbel i.e. Nodal Logic.

Currently most of the sensors was imported into nodes. see sensors in node editor.

All of them use RNA for data access.

For example look at Always sensor.
MIWBASAP!
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Dalai Felinto

I can't believe in my eyes :) :) :)
Very nice work Hamed ! I'm really looking forward to experiment with it.

September 30, 2009 2:35am

myselfhimself

thank you it's cool !!

why is the object field here ? do you plan to have node groups that tie events from any objects through controllers to actuators of any other objects?
Thus, this would save us from using messages actuators+sensors or from doing scripting to attain with things like GameScene.objects["OBname"] or so (I don't remember the API).

I'd suggest to have Invert Output be just "Invert" and be close to the TRUE

why don't you make mockups of all the possible nodes, post that up online and ask for comments + give the source code and then start coding ? There's a matter of UX with this.

Thank you for your crazy work !! I don't have the courage to dig into Blender's source code myself...

October 1, 2009 4:21pm

nzo

Great!

February 18, 2010 1:01pm